Visualisation Project 2 - A few more trench items

Some renders of a few more items modelled for my WW1 trench, including grenades, logs and barbwire.
The barbwire doesn't quite align correctly, so i may have to adjust it if it doesn't fit in my final scene.





Visualisation Project 2 - Building the environment cntd..

A few more renders of my WW1 environment, this time with features such as sandbags added.
I am thinking that some of the trees and also the farmhouse should be edited to make it seem like it has been hit by a shell blast.







Visualisation Project 2 - Building the environment

I am now starting to build my final environment. Uploaded are a few images so far, i still need to add in features such as sandbags, barbed wire etc..

I am still undecided whether to include fog or use the lighting to create the right atmosphere.





Flying the flag...

Not sure if it will be suitable for my environment, but i have created a flying flag animation using the gravity and wind features in 3ds max.

Visualisation Project 2 - Concept Ideas

During the walk through of my environment i plan to have several things happening. I plan to use particle flow to create things such as rain, shell explosions.
Using this feature i have been able to create a few explosions. However i am not sure as to the best way to texture these explosions (as can been seen in the videos below).
This is the type of style i am looking for.



My attempts...


A very poor attempt at texturing the explosion.


If anyone knows any way to texture this, or has any tutorials please let me know :)

Visualisation Project 2 - Concept Ideas

I am currently experimenting with different height maps to create an environment similar to that of a WW1 trench.

I have uploaded a few concept ideas, these include a simple trench, and also creators, which will be used when creating 'no mans land'.
There is also an image of a few items i have created for the environment (sandbags, tress etc...)









Visualisation Project 2 - The Poem

The poem i am thinking of using is called: Anthem for Doomed Youth by WILFRED OWEN.

"What passing-bells for these who die as cattle?
Only the monstrous anger of the guns.
Only the stuttering rifles' rapid rattle
Can patter out their hasty orisons.
No mockeries for them; no prayers nor bells,
Nor any voice of mourning save the choirs, -
The shrill, demented choirs of wailing shells;
And bugles calling for them from sad shires.

What candles may be held to speed them all?
Not in the hands of boys, but in their eyes
Shall shine the holy glimmers of good-byes.
The pallor of girls' brows shall be their pall;
Their flowers the tenderness of patient minds,
And each slow dusk a drawing-down of blinds."

Visualisation Project 2

Design and visualise a virtual space based on one of the following:
1. An interior or exterior space described in a novel, play or poem
2. An industry that you think will benefit by using 3D visualisation
3. An imaginary virtual space that is designed by you.


For this project, i have decided that i will look at poetry from World War 1. Some of the poems written during this war were full of feeling and i believe that i will be able to use the poems to create a piece of works that emits the feeling of the chosen poet.

I will also look at any diary entries or quotations.
I am going to try and avoid researching this project too deeply, so i can use the poem to its full extent, making use of the descriptions within.

Bulwell - Final Draft

The bulwell architects have now come in and seen every ones work, this has led to more changes to be made. They are also sending over some more visuals and plans with more detail...which would have been nice to have earlier, but better late than never!

I have nearly completed the section now, with only the material for the new railings needed, and also some touching up on the railings where sections join.

I have made a rough fly though to give everyone an idea of how its looking.

Bulwell - Second Draft

With all the changes made its time for the architects to come in and view every ones work. Here are a few renders of what I'll be showing them.




Bulwell - First Draft

here is the first draft of the walkway, without the canopies added.




The next image contains the first set of changes to be made. These are changes made by simon, so naturally i am expecting more changes once the architect have seen the file.



changes made...

Bulwell - First draft

Ive uploaded the first draft of the walkways for the bulwell academy brief. These will obv have to have changed made once the simon and the architects have had a look.
Some of the elements were a little unclear on the plans so i had to guesstimate using the sketch visuals.



Bulwell Academy

Bulwell Academy Visualisation Project

The ‘live’ brief is to produce an animated flythrough sequence to be used by the academy as a promotional item in both DVD and web delivery format. The sequence/s will illustrate not only the site exterior layout but also at least 1 key interior space per block.

For this project, our group have been given the outer walkways, which includes any stairs, railings, supports etc...

More information about Bulwell can be found at www.bulwellacademy.co.uk

The New Briefs

Right, about time i uploaded the new briefs and started updating my blog with my work so far.

Here are the briefs for the time being..

Visualisation Project 2 - Design and visualise a virtual space based on one of the following:
1. An interior or exterior space described in a novel, play or poem
2. An industry that you think will benefit by using 3D visualisation
3. An imaginary virtual space that is designed by you.

Games Project 2 - To design, build and refine a playable Unreal based level.

Animation Project 2 - Design, build and animate at least 2 characters that would sit at the core of an animated character franchise.


Gona be another busy one!

more particle effects

this time a simple tutorial to attempting to recreate the 'sky of arrows', similar to the scene in the movie '300'.