More particle flow water...using blobmesh

Here is an attempt to create running water similar to that from a tap; again, this was made by playing around with particle flow, this time using the blobmesh setting. I put in a UDeflector on the plane to try and create a 'splash' like effect. Quite pleased with how it turned out.

Next step will be to try and add a puddle, or a bucket slowly filling...

1 comment:

Troy said...

I like the work youve been doing especially the real board game you made! looks really pro! I offically got the worst mark for that proj...
nice work