Here is an attempt to create running water similar to that from a tap; again, this was made by playing around with particle flow, this time using the blobmesh setting. I put in a UDeflector on the plane to try and create a 'splash' like effect. Quite pleased with how it turned out.
Next step will be to try and add a puddle, or a bucket slowly filling...
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1 comment:
I like the work youve been doing especially the real board game you made! looks really pro! I offically got the worst mark for that proj...
nice work
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