The new briefs

Though id put up the three creative briefs we have been given this term, so when i upload my research/design work you know what I'm talking about.

Kick ass not so very board game (a)
Design,build and animate a model of a complex and entertaining board game.

Kick ass not so very board game (b)
Design and model a virtual set suitable for a board game. Use your creative and inventive skills to produce a space that is imaginative, fun, exciting and reveals possibilities for various types of movement.

Board Game 101
To devise, design and refine an original Game System to be used in a Board game.


Looks like it will be a busy term...but hopefully a fun one!

Toy Train

Model of a toy train..and then the model placed in a 'real-world' environment.



Boris making cutbacks on the underground... :S

Dice...???

Little bit random..but i found a tutorial online for modeling some dice using the 'edit poly' mode. Also learnt how to create multi/sub object materials.

Mechanical Arm

Another seminar job..Learnt how to create and animate a simple mechanical arm using hierarchies and the schematic view.

Can see this method being helpful in the near future...hopefully il get the time to have a play around with it.

Bouncy Ball

In the first seminar with andy this year we learnt how to make a bouncing ball look more realistic with the use of the curve editor in 3ds max.

Added some simple textures,just to bring it to life a little.

2nd Year

Right, welcome to the 2nd year! Its been a while since Ive posted but thought id update everyone and post up some of the work I've been doing so far this year.

Firstly thought id stick up a few images of bits i did over the summer, not much but helped me keep in touch with 3ds max.